![]() If the track NewGRF is just replacing graphics, not defining new railtypes, it can lead to issues very easily.īut generally it's pretty hard to make a "really broken" setup. Extra care is necessary when replacing bridges and roads, to have a bridge set which is actually compatible. Add DB set to it because red trains fit it as well. One thing I really like to get right are graphical replacements to fit together properly, for example bigger brick depots and brick foundations both have similar brick-ish colour, looks nice when combined together. The style differences can be quite jolting, as well as the quality. Although, if you're particular about aesthetics, you may want to avoid mixing 8bpp NewGRF sets with 32bpp NewGRF sets. It entirely depends on your own personal tastes. Many people won't appreciate all the "you can attach this to that, not to something else" rules. Aside from not using more than one industry/economy NewGRF, there really isn't any 'bad' or 'best' combination. ![]() HasSoundEffects, No CZ, Czechia / Eastern Europe / Europe CZTR Wagons. As usual 'NewGRF List' is your friend: check the 'Industries and Landscape' section. CZTR Wagons - Cargo newgrf/4d490213 Set, Train. However, this has not deterred them from making large and inspirational NewGRF sets using vehicles, structures and stations from their Continent. NUTS trains are trying to work great from pre-1900 until forever, with train choices for all the time but it's complex to get into. Suggestion is to start some new games in 1901, 1951, 2001, 2021, check what types of rail are available, place a depot and see how the 'NewGrf' set you have built, behaves. While in most game communities, the amount of North American players greatly outranks those of other geographical areas, the TTD and OpenTTD community has more European and Australian players. Other than that, as long as the train set / other vehicles support industries properly, it's kind of hard to say which thing is better than another. Also, if you install a NewGRF industry set, you WILL need to install NewGRF vehicle sets of all types in order to transport their cargoes. Or a set which has problems in early game, and combine it with a train set which lacks trains in late game. For example if one train set is missing passenger transportation, you want to add another set which is good with passengers but lacks cargo. ![]() Overall, you just need to know what each NewGRF does. Most of the hints still apply, or definitely still the general idea of it. Preferably in the city window.īeta Was this translation helpful? Give feedback.There is a lot of things that you can do, I wrote a lengthy thing about it a few years ago. It would be very useful to know if the conditions change or complicate. The vast majority of players, especially new ones, believe that the development is influenced by the delivery of goods to cities and the coverage of the largest possible area of the city by transport. Looking at how players play on servers, few understand the basic mechanics of development. ![]() GTS provides Tramways for temperate, sub-tropical and sub-arctic Climatess Company Colours. An example is Wasteland, where it is difficult to know what needs to be done to get the right effect. Generic Tram Set or GTS is a newgrf vehicle set by Zephyris. )Ī while back, MagicBuzz created an interesting MagicGS script that builds roads between cities and does it really well (omitting the excessive number of bridges).ĭeciding about growth, introducing new conditions without telling the player what the growth depends on would be very poor. If such an interesting addition would require the use of certain buildings, it would be a bit annoying. If the new road construction mechanic were to be part of a set of buildings, I am against it - today you can add a lot of building add-ons to the game by mixing them freely. If it were to be an add-on that only determines the introduction of a different road layout (IRL? or similar), replacing the original mechanism, then I'm in favor.
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